Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Structures | Interfaces | Enumerations |
| Name | Description | |
|---|---|---|
| Acceleration | ||
| AccelerationType | Indicates the nature of the IAcceleration being applied to the Body. | |
| Acceleration..::..Angular | Defines an Angular Acceleration that can be applied to a DynamicBody.
Magnitude of Yaw/Pitch/Roll acceleration is in (Radians / time-unit-squared).
"time-unit" is "seconds" for "Magnitude", "interval" for "IntervalMagnitude". | |
| SimplePhysicsSystem..::..InstanceID | Structure which encapsulates the Physics System Index, so that it can be easily dereferenced
to yield the underlying Physics System to which it refers. | |
| IPhysicsBody | ||
| IPhysicsSystem | Interface shared by Physics Systems -- whether for SimpleDynamics or Collision-based Physics. | |
| Acceleration..::..Linear | Defines a Linear Acceleration that can be applied to a DynamicBody. | |
| LinearDamping | Encapsulates the LinearDamping Rate for a PhysicsBody. | |
| MotionAction | ||
| MotionBase | ||
| MotionType | Indicates the nature of the BodyDynamics implementation. | |
| PhysicsStates | Enumerates the types of update calculations that need to be done during Updates. | |
| SimplePhysicsBody | Holds the current Dynamics state for an object (it's velocity and acceleration). | |
| SimplePhysicsSystem | Manages Dynamic motion and acceleration for all objects in the Scene. | |
| Translate | ||
| YawPitchRollPhysicsBody | Holds the current Dynamics state for an object (it's velocity and acceleration). | |
| Acceleration..::..YPR | Defines a Yaw-Pitch-Row Angular Acceleration that can be applied to a DynamicBody. |