Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

               
 All Types  Classes   Structures  Interfaces  Enumerations 
 NameDescription
Acceleration
AccelerationType
Indicates the nature of the IAcceleration being applied to the Body.
Acceleration..::..Angular
Defines an Angular Acceleration that can be applied to a DynamicBody. Magnitude of Yaw/Pitch/Roll acceleration is in (Radians / time-unit-squared). "time-unit" is "seconds" for "Magnitude", "interval" for "IntervalMagnitude".
SimplePhysicsSystem..::..InstanceID
Structure which encapsulates the Physics System Index, so that it can be easily dereferenced to yield the underlying Physics System to which it refers.
IPhysicsBody
IPhysicsSystem
Interface shared by Physics Systems -- whether for SimpleDynamics or Collision-based Physics.
Acceleration..::..Linear
Defines a Linear Acceleration that can be applied to a DynamicBody.
LinearDamping
Encapsulates the LinearDamping Rate for a PhysicsBody.
MotionAction
MotionBase
MotionType
Indicates the nature of the BodyDynamics implementation.
PhysicsStates
Enumerates the types of update calculations that need to be done during Updates.
SimplePhysicsBody
Holds the current Dynamics state for an object (it's velocity and acceleration).
SimplePhysicsSystem
Manages Dynamic motion and acceleration for all objects in the Scene.
Translate
YawPitchRollPhysicsBody
Holds the current Dynamics state for an object (it's velocity and acceleration).
Acceleration..::..YPR
Defines a Yaw-Pitch-Row Angular Acceleration that can be applied to a DynamicBody.