Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

                  
 All Types  Classes   Structures  Interfaces  Enumerations  Delegates 
 NameDescription
BaseNetManager
PlayerInfo..::..BasePlayerInfoList
NetCommand..::..BroadcastMessage
Handles Network Communication
PlayerInfo..::..ChangeHandler
NetCommand..::..ClientMessage
Handles Network Communication
NetCommand..::..CommandFromClient
Base class for Commands that can be originated only by the Client.
NetCommand..::..CommandFromServer
Base class for Commands that can be originated only by the Server.
NetCommand..::..CommandID
CommonBandwidths
Bytes/Second for a few common bandwidths
NetConnection..::..ConnectInfo
NetMessage..::..HandshakeMessage..::..ConnectionEstablished
Specialized ConnectionEstablished NetMessage type.
NetMessage..::..LobbyMessage..::..ConnectionRequestMessage
NetMessage..::..HandshakeMessage..::..ConnectRequest
Specialized ConnectRequest NetMessage type.
NetMessage..::..HandshakeMessage..::..ConnectResponse
Specialized ConnectResponse NetMessage type.
PlayerInfo..::..Copy
NetManager..::..DelayedDelegate
NetMessage..::..HandshakeMessage..::..Disconnected
Specialized Disconnected NetMessage type.
NetMessage..::..HandshakeMessage..::..EmptyPayload
Specialized ConnectionEstablished NetMessage type.
NetCommand..::..EndFrame
Handles Network Communication
PlayerInfo..::..EventHandlerArgs
NetSession..::..EventHandlerArgs
NetClient..::..EventHandlerArgs
PlayerInfo..::..NetworkStatistics..::..FrameReport
NetCommand..::..NetStatsUpdate..::..FrameReport
NetMessage..::..HandshakeMessage
NetCommand..::..Ids
INetManager
INetMessage
IPlayerInfo
Represents a Network Player engaged in a networked session.
IPlayerInfoList
NetMessage..::..LobbyMessage..::..LobbyListMessage
NetMessage..::..LobbyMessage..::..LobbyListRequestMessage
NetMessage..::..LobbyMessage
NetMessage..::..LobbyMessageType
NetAppConfiguration
Configuration for a networked app
NetBase
Base class for NetClient and NetServer
NetBuffer
NetChannel
Specifies what guarantees a message send is given
NetClient
The Network Client, which manages the connection to server, as well as the Player Session.
NetClientState
State of a NetClient.
NetCommand
Handles Network Communication
NetCommand..::..NetCommandConstructor
NetCommand..::..NetCommandDefinition
NetConnection
A network connection between two endpoints
NetConnectionConfiguration
Configuration for a certain connection
NetConnectionStatus
Status for a connection
NetConnectRequestEventArgs
NetCustomData
Implements custom data transfering via network
NetDebugForm
NetEncryption
Helper class for encryption
NetException
NetLobbyClient
Network Lobby - tells clients about known Servers.
NetLobbyHost
Network Lobby - tells clients about known Servers.
NetLobbyInfo
Network Lobby - tells clients about known Servers.
NetLobbyTargetType
NetLoginRequestEventArgs
NetManager
Encapsulates the Network Client and Server.
BaseNetManager..::..NetManagerCreateMethod
NetMessage
A network message
NetMessageEventArgs
NetOptimization
Specifies if a connection should emphasize response or bandwidth
NetRandom
A fast random number generator for .NET by Colin Green, January 2005
NetSendMode
Specifies mode for sending messages: to send only to specified recipient or to all except specified
NetServer
Base class for NetServer and NetLobbyHost.
NetSession
Encapsulates the Network Client and Server.
NetCommand..::..NetSessionUpdate
Handles Network Communication
NetStatistics
Statistics for a connection
NetCommand..::..NetStatsUpdate
Handles Network Communication
NetStatusEventArgs
NetTime
Time service
NetUtil
Utility methods
NetworkingPlugin
NetworkSettings
PlayerInfo..::..NetworkStatistics
Handles Network Communication
NetWorldHost
A network server
NetCommand..::..PlayerChangeTeamID
Handles Network Communication
NetCommand..::..PlayerChat
Handles Network Communication
PlayerChatData
PlayerChatMode
NetCommand..::..PlayerEnteredSession
Handles Network Communication
NetSession..::..PlayerEventArgs
NetCommand..::..PlayerExitedSession
Handles Network Communication
PlayerID
PlayerInfo
PlayerInfo..::..PlayerInfoList
NetCommand..::..PlayerInfoUpdate
Handles Network Communication
NetCommand..::..PlayerLagging
Handles Network Communication
NetCommand..::..PlayerListUpdate
Handles Network Communication
NetCommand..::..PlayerLogin
Handles Network Communication
NetCommand..::..PlayerLoginResponse
Handles Network Communication
NetCommand..::..PlayerPausing
Handles Network Communication
NetCommand..::..PlayerReadyToStartNextScene
Handles Network Communication
NetCommand..::..PlayerSceneLoading
Handles Network Communication
NetCommand..::..PlayerSynchronizing
Handles Network Communication
PlayerTeam
PlayerTeamID
PositionUpdater
Sends Positional Updates to all Network players.
NetCommand..::..RejectedCommand
Handles Network Communication
NetCommand..::..ServerCommand
Handles Network Communication
NetCommand..::..StartFrame
Handles Network Communication
NetCommand..::..StartNextScene
Handles Network Communication
NetSession..::..States
TargetLobbyHost
Network Lobby - tells clients about known Servers.
NetMessage..::..LobbyMessage..::..WorldHostDiscoveryMessage
WorldHostEntry
Base information for a NetLobby Entry (can be for LobbyHost or Session).
NetMessage..::..LobbyMessage..::..WorldHostEntryMessage
WorldHostEntry..::..WorldHostList
NetLobbyEntry.List Class - specialized for Writing/reading itself to/from NetMessages.
XnaSerialization