Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Visual3D's Bounding Box.
Use for convenience and speed, when needing a private repeatable randomizer which will produce results that can be biased towards the median (creating a Bell-curve distribution instead of always flat noise).
Static class which encapsulates a library of methods to find Intersection between various 3D constructs.
Describes a flat plane model.
A Catmull-Rom spline that can be used for interpolating translation movements.
Simple struct to allow returning a complex intersection result.
Type of intersection detected between 2 object.
Represents a rotation with Euler angles in degrees or radians.
A class used to interpolate orientations (rotations) along a spline using derivatives of quaternions.
Provides algorithem for generating 2D and 3D Simplex Noise, whcih is like PerlinNoise, but more effective.