Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Structures | Enumerations | Delegates |
| Name | Description | |
|---|---|---|
| AxisAlignedBox | Visual3D's Bounding Box. | |
| FastBiasedRandomizer | Use for convenience and speed, when needing a private repeatable randomizer which will produce results that can be biased towards the median
(creating a Bell-curve distribution instead of always flat noise). | |
| Intersection |
Static class which encapsulates a library of methods to find Intersection between various 3D constructs.
| |
| PlaneDimensions | Describes a flat plane model. | |
| PositionalSpline |
A Catmull-Rom spline that can be used for interpolating translation movements.
| |
| RotationalSpline..::..QuatProcessor | ||
| Intersection..::..RayResult | Simple struct to allow returning a complex intersection result. | |
| Intersection..::..Result | Type of intersection detected between 2 object. | |
| Rotation | Represents a rotation with Euler angles in degrees or radians. | |
| RotationalSpline |
A class used to interpolate orientations (rotations) along a spline using
derivatives of quaternions.
| |
| SimplexNoise | Provides algorithem for generating 2D and 3D Simplex Noise, whcih is like PerlinNoise, but more effective. |