Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

               
 All Types  Classes   Structures  Enumerations  Delegates 
 NameDescription
AxisAlignedBox
Visual3D's Bounding Box.
FastBiasedRandomizer
Use for convenience and speed, when needing a private repeatable randomizer which will produce results that can be biased towards the median (creating a Bell-curve distribution instead of always flat noise).
Intersection
Static class which encapsulates a library of methods to find Intersection between various 3D constructs.
PlaneDimensions
Describes a flat plane model.
PositionalSpline
A Catmull-Rom spline that can be used for interpolating translation movements.
RotationalSpline..::..QuatProcessor
Intersection..::..RayResult
Simple struct to allow returning a complex intersection result.
Intersection..::..Result
Type of intersection detected between 2 object.
Rotation
Represents a rotation with Euler angles in degrees or radians.
RotationalSpline
A class used to interpolate orientations (rotations) along a spline using derivatives of quaternions.
SimplexNoise
Provides algorithem for generating 2D and 3D Simplex Noise, whcih is like PerlinNoise, but more effective.