Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Structures | Interfaces | Enumerations | Delegates |
| Name | Description | |
|---|---|---|
| SceneObjectManipulator..::..AltitudeEntry | ||
| BaseSceneObjectInputController | Base class for SceneObject Controllers, usually for repositioning or motion. | |
| CameraControlModeToggler | Generic Game Controller. Calls Game Prototype to do game logic. | |
| CameraFreeFlyer | Automates camera control in one of several default ways. | |
| CameraFrustumAdjuster | ||
| CameraObjectTracker | Automates camera control in one of several default ways. | |
| CameraObjectTracker..::..CreateMethod | ||
| ICameraControlModeToggler | ||
| ICameraObjectTracker | ||
| OverheadCameraController..::..Ids | ||
| CameraFreeFlyer..::..Ids | ||
| CameraControlModeToggler..::..Ids | ||
| TerrainNavigatorTarget..::..MouseHandler | ||
| CameraControlModeToggler..::..Options | Enumerated Input Options for Game Manager Input Handler. | |
| OverheadCameraController | Automates camera control in one of several default ways. | |
| PerPixelSceneObjectQuery | Detects a scene object under mouse cursor. | |
| SceneObjectSelector..::..SceneObjectClickDetector | ||
| SceneObjectManipulator | Selects the first object struck by the GUI Cursor Ray. Allows multi-select. | |
| SceneObjectSelector | Selects the first object struck by the GUI Cursor Ray. Allows multi-select. | |
| StandardHandlerFactory | ||
| TerrainNavigatorTarget | ||
| TopViewCameraController | Controls the camera for a standard Top-Down View (similar to GoogleEarth or some World Editors). |