Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

                  
 All Types  Classes   Structures  Interfaces  Enumerations  Delegates 
 NameDescription
SceneObjectManipulator..::..AltitudeEntry
BaseSceneObjectInputController
Base class for SceneObject Controllers, usually for repositioning or motion.
CameraControlModeToggler
Generic Game Controller. Calls Game Prototype to do game logic.
CameraFreeFlyer
Automates camera control in one of several default ways.
CameraFrustumAdjuster
CameraObjectTracker
Automates camera control in one of several default ways.
CameraObjectTracker..::..CreateMethod
ICameraControlModeToggler
ICameraObjectTracker
OverheadCameraController..::..Ids
CameraFreeFlyer..::..Ids
CameraControlModeToggler..::..Ids
TerrainNavigatorTarget..::..MouseHandler
CameraControlModeToggler..::..Options
Enumerated Input Options for Game Manager Input Handler.
OverheadCameraController
Automates camera control in one of several default ways.
PerPixelSceneObjectQuery
Detects a scene object under mouse cursor.
SceneObjectSelector..::..SceneObjectClickDetector
SceneObjectManipulator
Selects the first object struck by the GUI Cursor Ray. Allows multi-select.
SceneObjectSelector
Selects the first object struck by the GUI Cursor Ray. Allows multi-select.
StandardHandlerFactory
TerrainNavigatorTarget
TopViewCameraController
Controls the camera for a standard Top-Down View (similar to GoogleEarth or some World Editors).