Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Delegates |
| Name | Description | |
|---|---|---|
| DesignObjectsRenderer | Responsible for rendering of design time objects from the main scene graph. | |
| FilterSceneObjectDelegate | Method used for SceneObjectRenderer.FilterObjects, used to filter out SceneObjects
before they come into render queue. Should return true if SceneObject is considered as visible,
or false to filter it out. | |
| FrameCleaner | Component of render pipeline which cleans up
frame buffer. | |
| PlanarReflectionRenderer | Renders objects of SceneGraph reflected from plane into separate render target.
Point of view is bound to the given Camera (or to MainCamera if no camera was specified).
Reflection plane is set up via ReflectionPlane property.
Output texture is available after update via ReflectionTexture property. | |
| PlanarRefractionRenderer | ||
| PostEffectRenderer | Renders post-effect(s) from single ScreenEffectSet. Applies
post-effects to the associated RenderTarget, causing all output from
components with less Priority to be post-processed by this PostEffectRenderer. | |
| SceneGraphRenderer | Performs rendering of visible objects from SceneGraph. Uses
RenderQueue to gather renderable passes from IRenderable instances. Supports
transparency sorting and pass grouping/priorities. | |
| SceneGraphToTextureRenderer | Performs rendering of visible objects from SceneGraph into own RenderTarget.
Uses RenderQueue to gather renderable passes from IRenderable instances. Supports
transparency sorting and pass grouping/priorities. | |
| SceneObjectRenderer | Performs rendering of given SceneObject and it's children objects.
Uses RenderQueue to gather renderable passes from IRenderable instances. Supports
transparency sorting and pass grouping/priorities. | |
| SceneObjectToTextureRenderer | Performs rendering of given SceneObject and it's children objects into own RenderTarget.
Uses RenderQueue to gather renderable passes from IRenderable instances. Supports
transparency sorting and pass grouping/priorities. | |
| StandardRenderPipeline | Standard rendering pipeline - provide top level control of
frame rendering in the main V3D window and give access to key components. |