Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Enumerations |
| Name | Description | |
|---|---|---|
| SceneShadowQuality |
Describe possible shadow quality at scene level. Limits shadow quality
of each object in scene down to corresponding value.
DEPENDENCY on enum ShadowQuality, re ordering from Low thru SoftMedium. See QueryReceiverShadowQuality().
| |
| SceneShadowSettings | Scene-wide shadow settings. | |
| ShadowMap | Renders objects depth into shadow map for particular light. | |
| ShadowMapShaderExtension |
Provides several methods used to calculate and use shadow maps with any shader.
| |
| ShadowQuality |
Defines quality of shadow spots rendering on shadow receiver geometry.
DEPENDENCY on enum SceneShadowQuality, re ordering from Low thru SoftMedium. See QueryReceiverShadowQuality().
| |
| ShadowRenderStage |
Describe possible stages of rendering with materials supporting
shadows.
| |
| ShadowSamplingParamAttribute | ||
| ShadowSettings | Holds complete set of shadow settings for single scene object. | |
| ShadowSoftSamplingParamAttribute | ||
| SoftShadowBlurShader |
Post-effect shader which blurs soft shadow map.
| |
| SoftShadowMap |
Manages screen-space soft shadow map for the single light.
|