Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

         
 All Types  Classes   Enumerations 
 NameDescription
SceneShadowQuality
Describe possible shadow quality at scene level. Limits shadow quality of each object in scene down to corresponding value. DEPENDENCY on enum ShadowQuality, re ordering from Low thru SoftMedium. See QueryReceiverShadowQuality().
SceneShadowSettings
Scene-wide shadow settings.
ShadowMap
Renders objects depth into shadow map for particular light.
ShadowMapShaderExtension
Provides several methods used to calculate and use shadow maps with any shader.
ShadowQuality
Defines quality of shadow spots rendering on shadow receiver geometry. DEPENDENCY on enum SceneShadowQuality, re ordering from Low thru SoftMedium. See QueryReceiverShadowQuality().
ShadowRenderStage
Describe possible stages of rendering with materials supporting shadows.
ShadowSamplingParamAttribute
ShadowSettings
Holds complete set of shadow settings for single scene object.
ShadowSoftSamplingParamAttribute
SoftShadowBlurShader
Post-effect shader which blurs soft shadow map.
SoftShadowMap
Manages screen-space soft shadow map for the single light.