Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes |
| Name | Description | |
|---|---|---|
| BlinnPhongModel |
Blinn+Phong light distribution model. Uses both diffuse and specular parts
for light calculation.
| |
| LambertModel |
Lambert light distribution model. Uses only diffuse part for light calculation.
| |
| LightDistributionModel |
Base class for light distribution models, describing how light
reflects from microfacets of surface. Examples: Blinn, Phong, BRDFs.
| |
| LightSource | Shader used to calculate light vector, attenuation and color. |