Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

      
 All Types  Classes  
 NameDescription
BlinnPhongModel
Blinn+Phong light distribution model. Uses both diffuse and specular parts for light calculation.
LambertModel
Lambert light distribution model. Uses only diffuse part for light calculation.
LightDistributionModel
Base class for light distribution models, describing how light reflects from microfacets of surface. Examples: Blinn, Phong, BRDFs.
LightSource
Shader used to calculate light vector, attenuation and color.