Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

      
 All Types  Classes  
 NameDescription
ColorTint
Implements color tint based on interpolation from original color to specified color, using parametric amount in range [0..1].
DualQuaternionModelAnimation
Implements dual-quaternion model animation.
ModelAnimation
Base class for shader extensions, which animate model by applying several transformations to it's vertices during vertex shader stage.
ParallaxTransform
Offsets texture coordinates according to parallax offset based on view vector and normal+height data read from normal map Supports both simple SM2 offset mapping and more advanced SM3 technique.
SkinnedModelAnimation
Implements skeleton based model animation (aka Hardware Skinning). Can be used with any shader. Also used for Custom animation type, since it has very similar HLSL.
SkinningAnimation
UVTransform
Implements rotation, scale and offset transformations of 2D texture coordinates (aka UV).