Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes |
| Name | Description | |
|---|---|---|
| ColorTint |
Implements color tint based on interpolation from original color
to specified color, using parametric amount in range [0..1].
| |
| DualQuaternionModelAnimation | Implements dual-quaternion model animation. | |
| ModelAnimation |
Base class for shader extensions, which animate model by applying
several transformations to it's vertices during vertex shader stage.
| |
| ParallaxTransform | Offsets texture coordinates according to parallax offset
based on view vector and normal+height data read from normal map
Supports both simple SM2 offset mapping and more advanced SM3 technique. | |
| SkinnedModelAnimation |
Implements skeleton based model animation (aka Hardware Skinning).
Can be used with any shader. Also used for Custom animation type,
since it has very similar HLSL.
| |
| SkinningAnimation | ||
| UVTransform |
Implements rotation, scale and offset transformations of 2D texture coordinates (aka UV).
|