Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Enumerations |
| Name | Description | |
|---|---|---|
| ColorBlend | Define one of possible color blend modes used with ColorBlendSource. | |
| ColorBlendSource |
Mixes two color sources together, channel-by-channel. Blending function
is defined via ColorBlendFunction property.
| |
| ColorChannelRemapSource |
Maps channels of color source to destination color. Map could
be either per-channel, or input channel to all output channels,
or mixed. Mapping rules are defined via ChannelX properties.
| |
| ColorSource |
Base class of shader module, which serves as color provider.
Actual implementation can be anything from simple texturing, to
composite color mixing.
| |
| ConstantColorSource |
This color source outputs a color, set up via ConstantColor property.
| |
| MaskedColorSource |
Composite color source, making masked texturing easier.
Use Color1Source, Color2Source (optional), MaskSource and MaskChannelMap properties
to set up color masking. Blending function is set up via
ColorBlendFunction property of this class.
| |
| VertexColorSource |
This color source outputs a color taken from vertex data.
|