Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

         
 All Types  Classes   Enumerations 
 NameDescription
ColorBlend
Define one of possible color blend modes used with ColorBlendSource.
ColorBlendSource
Mixes two color sources together, channel-by-channel. Blending function is defined via ColorBlendFunction property.
ColorChannelRemapSource
Maps channels of color source to destination color. Map could be either per-channel, or input channel to all output channels, or mixed. Mapping rules are defined via ChannelX properties.
ColorSource
Base class of shader module, which serves as color provider. Actual implementation can be anything from simple texturing, to composite color mixing.
ConstantColorSource
This color source outputs a color, set up via ConstantColor property.
MaskedColorSource
Composite color source, making masked texturing easier. Use Color1Source, Color2Source (optional), MaskSource and MaskChannelMap properties to set up color masking. Blending function is set up via ColorBlendFunction property of this class.
VertexColorSource
This color source outputs a color taken from vertex data.