Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Interfaces | Enumerations |
| Name | Description | |
|---|---|---|
| AnimationControllerFunction |
Predefined controller function for dealing with animation.
| |
| BaseControllerFunction |
Subclasses of this class are responsible for performing a function on an input value for a Controller.
| |
| Controller |
Instances of this class 'control' the value of another object in the system.
| |
| ControllerManager |
Summary description for ControllerManager.
| |
| FloatGpuParamControllerValue |
Predefined controller value for setting a single floating-
point value in a constant paramter of a vertex or fragment program.
| |
| FrameTimeControllerValue |
Summary description for FrameTimeControllerValue.
| |
| IControllerFunction |
Interface describing the required methods of a Controller Function.
| |
| IControllerValue |
Classes that will be controlled by any type of Controller should implement
this interface to define how the controller will modifiy it's local data.
| |
| MultipyControllerFunction |
Summary description for MultiplyControllerValue.
| |
| NodeRotationControllerValue |
Summary description for NodeRotationControllerValue.
| |
| TexCoordModifierControllerValue |
Summary description for TexCoordModifierControllerValue.
| |
| TextureFrameControllerValue |
Predefined controller value for getting/setting the frame number of a texture unit.
| |
| WaveformControllerFunction |
A Controller representing a periodic waveform function ranging from Sine to InverseSawtooth
| |
| WaveformType |
Enumerates the wave types usable with the engine.
|