Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

            
 All Types  Classes   Interfaces  Enumerations 
 NameDescription
AnimationControllerFunction
Predefined controller function for dealing with animation.
BaseControllerFunction
Subclasses of this class are responsible for performing a function on an input value for a Controller.
Controller
Instances of this class 'control' the value of another object in the system.
ControllerManager
Summary description for ControllerManager.
FloatGpuParamControllerValue
Predefined controller value for setting a single floating- point value in a constant paramter of a vertex or fragment program.
FrameTimeControllerValue
Summary description for FrameTimeControllerValue.
IControllerFunction
Interface describing the required methods of a Controller Function.
IControllerValue
Classes that will be controlled by any type of Controller should implement this interface to define how the controller will modifiy it's local data.
MultipyControllerFunction
Summary description for MultiplyControllerValue.
NodeRotationControllerValue
Summary description for NodeRotationControllerValue.
TexCoordModifierControllerValue
Summary description for TexCoordModifierControllerValue.
TextureFrameControllerValue
Predefined controller value for getting/setting the frame number of a texture unit.
WaveformControllerFunction
A Controller representing a periodic waveform function ranging from Sine to InverseSawtooth
WaveformType
Enumerates the wave types usable with the engine.