Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Structures | Delegates |
| Name | Description | |
|---|---|---|
| ActorInstance |
Provide a properties for one instance.
| |
| ActorInstanceDesignGrip | ||
| ActorSpriteBatch |
Material for actor instance sprites drawing.
| |
| BrushGridGenerator |
Class generator for procedural painting.
| |
| BrushLayerEvent |
Delegate for layer add event.
| |
| BrushSpriteVertexElement |
Describe sprite vertex element.
| |
| Cluster |
Represent one bath item.
| |
| ClustersCollection |
Incapsulate Cluster collection logic.
| |
| EDDictionary<(Of <(<'TKey, TValue>)>)> |
Wrapper for standart Dictionary implemented extended logic.
| |
| EDEventHandler |
Represents the method that will handle an event that has ExtendedDictionary event data.
| |
| EDValueEventArg |
EDValueEventArg is the class containing event data.
| |
| ObjectBrush |
Provide a basic logic for brushes.
| |
| ObjectBrushLayer..::..ObjectBrushDesignGrip | ||
| ObjectBrushInstance |
Provide an object brush instance data. Particularly containe layer instances belong
to specified brush.
| |
| ObjectBrushLayer |
Provide a instances data for one brush layer.
| |
| SceneLayers |
Contains all brush layers in a scene.
|