Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

            
 All Types  Classes   Structures  Delegates 
 NameDescription
ActorInstance
Provide a properties for one instance.
ActorInstanceDesignGrip
ActorSpriteBatch
Material for actor instance sprites drawing.
BrushGridGenerator
Class generator for procedural painting.
BrushLayerEvent
Delegate for layer add event.
BrushSpriteVertexElement
Describe sprite vertex element.
Cluster
Represent one bath item.
ClustersCollection
Incapsulate Cluster collection logic.
EDDictionary<(Of <(<'TKey, TValue>)>)>
Wrapper for standart Dictionary implemented extended logic.
EDEventHandler
Represents the method that will handle an event that has ExtendedDictionary event data.
EDValueEventArg
EDValueEventArg is the class containing event data.
ObjectBrush
Provide a basic logic for brushes.
ObjectBrushLayer..::..ObjectBrushDesignGrip
ObjectBrushInstance
Provide an object brush instance data. Particularly containe layer instances belong to specified brush.
ObjectBrushLayer
Provide a instances data for one brush layer.
SceneLayers
Contains all brush layers in a scene.