Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

                  
 All Types  Classes   Structures  Interfaces  Enumerations  Delegates 
 NameDescription
Animation<(Of <(<'V>)>)>
Generic animation class
AnimationEventHandler
AnimationShaderInputs<(Of <(<'T>)>)>
Encapsulate list of shader constants and other info required to render specific type of animation shader.
Bone
A bone in a skeleton.
FloatLinearTimeline
IAnimation
Define a single independent animation.
IAnimationController
Controls playback of a single animation or set of animations.
IAnimationShaderInputs
Define enumerable set of shader constants and other info required to render specific type of animation shader.
Interpolation
Specifies how translations, orientations and scales are interpolated between keyframes.
Animation<(Of <(<'V>)>)>..::..IUpdateReciever
KeysTimeline<(Of <(<'V>)>)>
LinearTimeline<(Of <(<'V>)>)>
MultiTypeAnimationController
Mixes multiple animation types together.
Pose
Defines rotation and translation
PoseKeysTimeline
QuaternionKeysTimeline
Skeleton
Timeline
Timeline<(Of <(<'T>)>)>
Animation<(Of <(<'V>)>)>..::..UpdateHandler
Vector3KeysTimeline
Vector3LinearTimeline