Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

                  
 All Types  Classes   Structures  Interfaces  Enumerations  Delegates 
 NameDescription
Animation
Encapsulates a Skeletal Animation Activity (updated by the Animation Manager).
AnimationBlending
Used to specify how animations are applied to a skeleton.
AnimationClip
An animation clip holds the first and the last keyframe numbers needed to describe a single animation.
AnimationDefinition
An animation sequence.
AnimationKind
AnimationSet
AnimationState
CustomSkeleton..::..Bone..::..AnimationTrack
AnimationTrack
A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of object that can be animated.
AnimationUsageState
Animator
A collection of animation tracks used to animate a scene node.
Bone
A bone in a skeleton.
CustomSkeleton..::..Bone
CustomSkeleton..::..Bone..::..BoneUsageType
BoneVertexAssignment
BoneVertexAssignmentMap
Encapsulates Vertex To Bone Assigments, model data.
Skeleton..::..Content
CustomSkeleton
Combines all the data needed to render and animate a skinned object.
CustomSkeleton..::..EditableKeyFrame
Emotion
HierarchyOfPositions
IndexAndVector3
IndexedPositions
Indexed List of Positions - may not be contiguous.
Interpolation
Defines the types of interpolation used in animation.
IPositions
A set of positions, possibly sparse.
KeyFrame
A key frame in an animation sequence defined by an AnimationTrack.
Bone..::..List
Animation..::..List
AnimationTrack..::..List
AnimationDefinition..::..List
Animation..::..ModeType
NameWeightPositions
Bone..::..NodeList
SkeletonLibrary..::..OgreSkeletonLoaderConstructorMethod
PerIndex
Action, given contents of one position, along with its index.
PoseWeightMap
Maps a pose index as key to a percentage (usually [-1,1]) weight for that pose
PositionsRange
Simple set of positions, in a contiguous range. LowIndex is the starting index.
RotationalInterpolation
Defines the the types of rotational interpolation available.
Skeleton
A collection of Bone objects used to animate a skinned model.
SkeletonBuilder
Helper class to build sekletons manually
SkeletonLibrary
Represents the library of skeletons currently loaded for use with Models to animate Actors.
VertexAnimationContainer..::..State
VertexAnimationTrack..::..TargetMode
The target animation mode
VertexAnimation
An animation sequence.
VertexAnimationContainer
VertexAnimationPose
A pose is a linked set of vertex offsets applying to one set of vertex data.
VertexAnimationTrack
Specialised AnimationTrack for dealing with changing vertex position information.
VertexAnimationType
Type of vertex animation.
BoneVertexAssignmentMap..::..VertexBoneAssignments
BoneVertexAssignmentMap..::..VertexBoneAssignmentsList
VertexPoseKeyFrame
Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose.
WeightAndHierarchyOfPositions