Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

      
 All Types  Classes  
 NameDescription
BlackAndWhiteEffect
BloomEffect
Gaussian blur and optional bloom effect.
DepthOfFieldEffect
Implements depth of field effect.
DepthOfFieldEffect..::..DofSceneRenderer
Special component of render pipeline used to prepare screen-space depth map from scene objects whose materials support DOF by implementing IMaterialSupportDepthOfField interface. Uses World.RenderPipeline.SceneGraphRenderer to obtain list of visible scene objects.
FXScreenEffect
Implements rendering of post-effect based on .FX effect. Input texture variable in the shader should be marked with POSTEFFECTINPUT semantics. Size of pixel in units (0..1) is available in parameter marked with PIXELSIZE semantics.
GlassEffect
Glass-like post-effect.
HDREffect
Implements HDR post-filtering of scene.
HighlightSelectedObjectEffect
Renders flashing overlay around scene object which is found by PerPixelSceneObjectQuery. Uses results of PerPixelSceneObjectQuery to determine which screen pixels belong to highlighted object and which are not.
HighlightSelectedObjectEffect..::..HighlightShader
HslEffect
InvertEffect
Inverts image colors.
LaplaceEffect
Laplace filter post-effect.
MotionBlurEffect
Implements rendering of Motion Blur post-effect.
OgrePostEffect
Implements rendering of post-effect based on Ogre material with given name.
OldMovieEffect
Old Movie like post-effect.
OldTVEffect
Old TV like post-effect.
ScreenFadeEffect
ScreenFadeEffect2
SharpenEdgesEffect
Sharpen edges post-effect.
SpecularBloomEffect
StandardScreenEffectSet
Predefined set of post-effects from StandardAssets library..
TilingEffect
Renders Tiling post-effect.
UnderWaterEffect
Render underwater effect.