Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes |
| Name | Description | |
|---|---|---|
| BlackAndWhiteEffect | ||
| BloomEffect | Gaussian blur and optional bloom effect. | |
| DepthOfFieldEffect |
Implements depth of field effect.
| |
| DepthOfFieldEffect..::..DofSceneRenderer |
Special component of render pipeline used to prepare screen-space depth map
from scene objects whose materials support DOF by implementing IMaterialSupportDepthOfField interface.
Uses World.RenderPipeline.SceneGraphRenderer to obtain list of visible scene objects.
| |
| FXScreenEffect | Implements rendering of post-effect based on .FX effect.
Input texture variable in the shader should be marked with POSTEFFECTINPUT semantics.
Size of pixel in units (0..1) is available in parameter marked with PIXELSIZE semantics. | |
| GlassEffect | Glass-like post-effect. | |
| HDREffect |
Implements HDR post-filtering of scene.
| |
| HighlightSelectedObjectEffect | Renders flashing overlay around scene object which
is found by PerPixelSceneObjectQuery. Uses results of PerPixelSceneObjectQuery
to determine which screen pixels belong to highlighted object and which are not. | |
| HighlightSelectedObjectEffect..::..HighlightShader | ||
| HslEffect | ||
| InvertEffect | Inverts image colors. | |
| LaplaceEffect | Laplace filter post-effect. | |
| MotionBlurEffect | Implements rendering of Motion Blur post-effect. | |
| OgrePostEffect | Implements rendering of post-effect based on Ogre material with given name. | |
| OldMovieEffect | Old Movie like post-effect. | |
| OldTVEffect | Old TV like post-effect. | |
| ScreenFadeEffect | ||
| ScreenFadeEffect2 | ||
| SharpenEdgesEffect | Sharpen edges post-effect. | |
| SpecularBloomEffect | ||
| StandardScreenEffectSet | Predefined set of post-effects from StandardAssets library.. | |
| TilingEffect | Renders Tiling post-effect. | |
| UnderWaterEffect | Render underwater effect. |