Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

         
 All Types  Classes   Enumerations 
 NameDescription
AttackEventArgs
Attack Event Data.
Bullet
Class determines a missile with bullet behavior.
Bullet..::..BulletParticles
Missile's particles system - Bullet effect, acting as Tracer.
DamagedEventArgs
Damaged Event Data.
Laser
Laser beam that burns it's victims and leaves burn marks.
Laser..::..LaserParticles
Missile's particles system - Laser effect. Missile emits light ray and explodes with emitting a little flash when clashes, then emits thin fume
Meteor
Meteor missile weapon, explodes on impact.
Meteor..::..MeteorParticles
Missile's particles system - Fire effect Missile emits smoke and explodes with debrises on impact with ground.
Missile
Custom Missile class
MissileLauncher
Custom Actor class
MissileParticlesSystemBase
Base class for missile's particles system.
MissileType
Missile's particles system styles.
Rocket
Rocket missile weapon, explodes on impact.
Rocket..::..RocketParticles
Missile's particles system - Fire effect Missile emits smoke and explodes with debrises on impact with ground.
WaterBall
Waterball missile weapon, bursts into water splash on impact.
WaterBall..::..WaterBallParticles
Missile's particles system - WaterBubbles effect Missile emits water bubbles and explodes with light flash when clashes, then fuming.