Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Enumerations |
| Name | Description | |
|---|---|---|
| AttackEventArgs | Attack Event Data. | |
| Bullet | Class determines a missile with bullet behavior. | |
| Bullet..::..BulletParticles | Missile's particles system - Bullet effect, acting as Tracer. | |
| DamagedEventArgs | Damaged Event Data. | |
| Laser | Laser beam that burns it's victims and leaves burn marks. | |
| Laser..::..LaserParticles | Missile's particles system - Laser effect.
Missile emits light ray and explodes with emitting a little flash when clashes,
then emits thin fume | |
| Meteor | Meteor missile weapon, explodes on impact. | |
| Meteor..::..MeteorParticles | Missile's particles system - Fire effect
Missile emits smoke and explodes with debrises on impact with ground. | |
| Missile | Custom Missile class | |
| MissileLauncher | Custom Actor class | |
| MissileParticlesSystemBase | Base class for missile's particles system. | |
| MissileType | Missile's particles system styles. | |
| Rocket | Rocket missile weapon, explodes on impact. | |
| Rocket..::..RocketParticles | Missile's particles system - Fire effect
Missile emits smoke and explodes with debrises on impact with ground. | |
| WaterBall | Waterball missile weapon, bursts into water splash on impact. | |
| WaterBall..::..WaterBallParticles | Missile's particles system - WaterBubbles effect
Missile emits water bubbles and explodes with light flash when clashes, then fuming. |