Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Enumerations |
| Name | Description | |
|---|---|---|
| ActorInputController | Custom Mouse Handler for the HumanoidAvatar. | |
| AvatarDieEventArgs | Event where an Avatar is slain. | |
| AvatarKillsProcessor | Processes situations "double kill", "monster kill". | |
| BattleTeam |
Battle Team.
| |
| BlastMarkDecal |
Contains static method to spawn blast mark of any object
| |
| BlastMarkDecalBloodStain |
Contains static method to spawn blood blast mark of any object
| |
| BlastMarkDecalBulletHole |
Contains static method to spawn blast mark from Bullet of any object
| |
| BlastMarkDecalLaserHole |
Contains static method to spawn blast mark from Laser of any object
| |
| BlastMarkDecalWaterStain |
Contains static method to spawn blast mark from WaterBall of any object
| |
| SimpleRagDoll..::..BodyJoints | ||
| SimpleRagDoll..::..BodyParts | ||
| Bullet | Class determines a missile with bullet behavior. | |
| ColdSteel | ||
| Doctor | ||
| Dust | Implements particle based dust effect. You can get dust emitter
by CreateDustEmitter method and attach to any scene object. Use static
SetDustDensity method to tune density of emitting dust. | |
| Dust..::..DustEmitter | Inherits BoxEmitter to allow auto-update dust emission rate
based on movement of the host scene object. BindDustToMoveableObject method
should be called once to allow auto-update of emission rate; otherwise
DustEmitter will act like usual box-shape emitter. | |
| Explosion | Implements particle based explosion effect. Use MakeExplosion method
to add it at specific location in the scene. | |
| ExplosionSupport | ||
| GameParameters | ||
| Inventory | ||
| Laser | Laser beam that burns it's victims and leaves burn marks. | |
| LightInventory | ||
| LizardmanFlock | ||
| MapMarkSupport | ||
| MaterialMakeupType | ||
| Meteor | Meteor missile weapon, explodes on impact. | |
| Missile | Custom Missile class | |
| MissileLauncher | Custom Actor class | |
| MissileType | Missile's particles system styles. | |
| NoisyParticleEmitter | ||
| BlastMarkDecal..::..OwnerNode | ||
| Respawn | ||
| Rocket | Rocket missile weapon, explodes on impact. | |
| ShellShock | ||
| SimpleRagDoll | ||
| TaruHullShape | ||
| WaterBall | Waterball missile weapon, bursts into water splash on impact. | |
| WeaponBase | ||
| WeaponSlot |