Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

               
 All Types  Classes   Structures  Enumerations  Delegates 
 NameDescription
SoloBehaviorManager..::..AggressiveState
States where attacking is possible
AStar
AStar..::..AStarFunc
AStarNavigator
AStarNode
SoloBehaviorManager..::..AttackState
Moves to and attacks the current attack target
BinaryGridSweep
Edge
EdgeHandler
EdgePool
Fairly
SoloBehaviorManager..::..FleeState
Flees from the current attack target
FlockBehaviorManager..::..FlockAIState
FlockBehaviorManager
FlockMember
FlockMember2D
FlockMember3D
SoloBehaviorManager..::..FLVName
FuzzyLeftShoulder
FuzzyLogicManager
Handles the containers of fuzzy rules and variables
FuzzyRightShoulder
FuzzyRule
Compares two fuzzy variables to get a result
FuzzySet
Sets contain bounding data for the fuzzy terms
FuzzyTerm
Terms are used to describe the conditions of fuzzy variables
FuzzyTrapezoid
FuzzyTriangle
FuzzyVariable
Holds a list of fuzzy sets contianed in a fuzzy lingustic variable (FLV)
GridMaterial
GridShader
NavigationCommands..::..MotionName
SoloBehaviorManager..::..NavigateState
Moves to the current navigation target
FlockBehaviorManager..::..NavigateState
NavigationCommands
NavMesh
NavMeshConsole
Pathfinding
PathingData
PathRenderingData
Polygon
PolygonHandler
PolygonPool
PolyType
RenderableGrid
SoloBehaviorManager..::..SoloAIState
Base state for solo behavior states
SoloBehaviorManager
SoloBehaviorManager..::..StalkState
Attempts to attack the current attack target from behind
SoloBehaviorManager..::..StateID
FlockBehaviorManager..::..StateID
Target
TargetObject
TargetPosition
Vertex
VertexPosition
Very
SoloBehaviorManager..::..WanderState
Moves randomly. Used as a default state if present.
FlockBehaviorManager..::..WanderState