Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

            
 All Types  Classes   Enumerations  Delegates 
 NameDescription
AircraftBase
AttackTarget
AttackTarget2
AttackTarget2TypeConverter
Avatar
AvatarBase
AvatarCommands
BaseDemoRegion
Shared base class for simple Visual3D custom Demo regions.
BaseDemoScene
Shared base class for simple Visual3D custom Demo Scenes.
BaseDemoWorld
BattleModeChangedEventHandler
Box
BoxHull
CharacterBase
Combatant
Cone
CreatureBase
CTFCombatant
DemoWorldSettings..::..CustomSettings
CylinderHull
DemoAssetsPlugin
DemoWaterSettings..::..DemoData
DemoEntityType
SubClasses that are defined for the Humanoid Base Class.
DemoObjectAdder
Kludge Class - used ot Add Demo Objects into your scene from Architect. Soon this class will be replaced by a more legitimate mechanism making use of serialization data, and/or cloning of prototypes.
DemoOceanEncounters
DemoPrototypeLoader
Constructs the main demo scene with everything in it.
DemoWaterSettings
DemoWorld
Contains the Logger to be used freely by classes in this namespace.
DemoWorldSettings
Demo Extensions of the Visual3DConfig class.
EmptyDemoWorld
EntityAttackTarget
RobotWarGame..::..GameModes
GuiIds
IdNames
Component NameID encapsulation (does indexed lookup from a static string table).
PropertyCategory..::..MobilityAttribute
ModelNames
NewLizardman
ObjectData
ObjectNames
PhysicalHullAsset
PhysicsManipulatorConsole
PropertyCategory
PropertyCategoryName
RobotWarGame
ScriptAttackTarget
ShapeBase
Sphere
SphereHull
SplineShape
Implements rendering of a spline (a curve drawn through 2..N points) using ThickBandShape and Catmul-Rom spline interpolation built-in into XNA. Control points are added/removed via ControlPoints list. Level of detail is defined via NumSubdivisions property.
TerrainViewProcessor
TextIds
TreeHiPolyBatch
TreeHiPolySize
WatercraftBase