Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Enumerations | Delegates |
| Name | Description | |
|---|---|---|
| AircraftBase | ||
| AttackTarget | ||
| AttackTarget2 | ||
| AttackTarget2TypeConverter | ||
| Avatar | ||
| AvatarBase | ||
| AvatarCommands | ||
| BaseDemoRegion | Shared base class for simple Visual3D custom Demo regions. | |
| BaseDemoScene | Shared base class for simple Visual3D custom Demo Scenes. | |
| BaseDemoWorld | ||
| BattleModeChangedEventHandler | ||
| Box | ||
| BoxHull | ||
| CharacterBase | ||
| Combatant | ||
| Cone | ||
| CreatureBase | ||
| CTFCombatant | ||
| DemoWorldSettings..::..CustomSettings | ||
| CylinderHull | ||
| DemoAssetsPlugin | ||
| DemoWaterSettings..::..DemoData | ||
| DemoEntityType | SubClasses that are defined for the Humanoid Base Class. | |
| DemoObjectAdder | Kludge Class - used ot Add Demo Objects into your scene from Architect.
Soon this class will be replaced by a more legitimate mechanism making use of serialization data, and/or cloning of prototypes. | |
| DemoOceanEncounters | ||
| DemoPrototypeLoader | Constructs the main demo scene with everything in it. | |
| DemoWaterSettings | ||
| DemoWorld | Contains the Logger to be used freely by classes in this namespace. | |
| DemoWorldSettings | Demo Extensions of the Visual3DConfig class. | |
| EmptyDemoWorld | ||
| EntityAttackTarget | ||
| RobotWarGame..::..GameModes | ||
| GuiIds | ||
| IdNames | Component NameID encapsulation (does indexed lookup from a static string table). | |
| PropertyCategory..::..MobilityAttribute | ||
| ModelNames | ||
| NewLizardman | ||
| ObjectData | ||
| ObjectNames | ||
| PhysicalHullAsset | ||
| PhysicsManipulatorConsole | ||
| PropertyCategory | ||
| PropertyCategoryName | ||
| RobotWarGame | ||
| ScriptAttackTarget | ||
| ShapeBase | ||
| Sphere | ||
| SphereHull | ||
| SplineShape | Implements rendering of a spline (a curve drawn through 2..N points) using ThickBandShape
and Catmul-Rom spline interpolation built-in into XNA. Control points are added/removed via ControlPoints
list. Level of detail is defined via NumSubdivisions property. | |
| TerrainViewProcessor | ||
| TextIds | ||
| TreeHiPolyBatch | ||
| TreeHiPolySize | ||
| WatercraftBase |