Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

            
 All Types  Classes   Structures  Enumerations 
 NameDescription
Mediator..::..Animation
The animation element categorizes the declaration of animation information. The animation hierarchy contains elements that describe the animation`s key-frame data and sampler functions, ordered in such a way to group together animations that should be executed together.
Mediator..::..AnimationClip
The AnimationClip class defines a section of the animation curves to be used together as an animation clip.
Mediator..::..AnimationClipLib
Mediator..::..AnimationLib
ColladaExtensions
ColladaImporter
Reads Model from Collada document
Mediator..::..ColladaLibrary
ColladaMaterial
Generic class for Collada objects which will describe the visual appearance of a geometric object.
ColladaImporter..::..ContentUnloading
Mediator..::..ControllerLib
Mediator..::..GeometryInstance
Mediator..::..GeometryLib
Mediator..::..Animation..::..InterpolationType
Mediator..::..Material
Generic class for objects which will describe the visual appearance of a geometric object.
Mediator..::..MaterialBinding
Binds material symbols to material instances. This allows a single geometry to be instantiated into a scene multiple times each with a different appearance.
Mediator..::..MaterialLib
Mediator..::..MatrixSpline
A Catmull-Rom spline that can be used for interpolating matrix transformations
Mediator
Helper class to convert collada data to itermediate format
Mediator..::..Mesh
ColladaImporter..::..MorphTarget
Mediator..::..Scene..::..Node
Nodes embody the hierarchical relationship of elements in the scene.
Mediator..::..Scene..::..Node..::..NodeGroup
Mediator..::..Mesh..::..Part
Mediator..::..Scene
The Scene object declares the base of the visual scene hierarchy or scene graph. The scene contains elements that comprise much of the visual and transformational information content as created by the authoring tools.
Mediator..::..SceneLib
ColladaImporter..::..Semantic
The common [input] semantic attribute values
Mediator..::..SkinController
The SkinController class contains vertex and primitive information sufficient to describe blend-weight skinning.
Mediator..::..SkinControllerInstance
Mediator..::..Mesh..::..Vertex
Mediator..::..VertexWeight
Describes the combination of joints and weights used by a skin. The VertexWeight class associates a set of joint-weight pairs with each vertex in the base mesh.
Visitor
Base visitor for Collada DOM elements