Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

               
 All Types  Classes   Structures  Interfaces  Enumerations 
 NameDescription
A3dsImporter
Converts a 3DS data stream into its component material and Model definitions. This class will also write them to files that can be easily imported.
BaseModelLoader
ModelBuilder..::..BufferTypeIndex
OgreXmlImporter..::..BufferTypeIndex
ModelStreamBuilder..::..BufferTypeIndex
A3dsImporter..::..MaterialData3DS..::..Color3DS
A3dsImporter..::..DataReader3DS
Reads data from a sequence of 3DS data segments (aka 3DS data "chunks").
A3dsImporter..::..ModelPartData3DS..::..FaceData3DS
ModelBuilder..::..FaceListTracker
ModelStreamBuilder..::..FaceListTracker
IDataRecord
IOgreMaterialLoader
IOgreModelLoader
IOgreSkeletonLoader
IStreamer
ModelBuilder..::..LODLevelTracker
ModelStreamBuilder..::..LODLevelTracker
ModelBuilder..::..LODSubmodelTracker
ModelStreamBuilder..::..LODSubmodelTracker
MaterialAttributeParserAttribute
Custom attribute to mark methods as handling the parsing for a material script attribute.
A3dsImporter..::..MaterialData3DS
This is used to hold material-specific data.
MaterialScriptContext
Struct for holding the script context while parsing.
MaterialScriptProgramDefinition
MaterialScriptSection
Enum to identify material sections.
MaterialTemplateDefinition
Utility class, which holds list of lines from the material file for single material template, and list of template parameters.
ModelBuilder
Builds a Model for use with the Visual3D engine using an XML specification.
ModelChunkID
Values that mark data chunks in the .mesh file.
ModelConverter
A3dsImporter..::..ModelPartData3DS
This is used to hold subModel-specific data.
ModelReader
ModelSetLoader
ModelStreamBuilder
Builds a Model for use with the Visual3D engine using an XML specification.
OgreMaterialLoader
Summary description for MaterialSerializer.
OgreModelLoader
Class for serialising mesh data to/from an OGRE .mesh file.
OgreSkeletonLoader
Summary description for OgreSkeletonReader.
OgreXmlImporter
Builds a Model for use with the Visual3D engine using an XML specification.
Record<(Of <(<'T, TC>)>)>
SceneBuilder
SkeletonChunkID
Chunk ID's that can be found within the Ogre .skeleton format.
StandardAssetLoader
ModelBuilder..::..State
ModelStreamBuilder..::..State
Streamer<(Of <(<'TC>)>)>
StreamerBinaryReader<(Of <(<'TC>)>)>
TypeCoding
VertBuffType
Specifies which type of data a vertex buffer should hold.
ModelBuilder..::..VertexBufferDataHolder
OgreXmlImporter..::..VertexBufferDataHolder
ModelStreamBuilder..::..VertexBufferDataHolder
VertexBufferType
Specifies which type of data a vertex buffer should hold.
VisualSceneBuilder