Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

         
 All Types  Classes   Enumerations 
 NameDescription
WorldSettings..::..ApplicationGroupAttribute
WorldSettings..::..ApplicationSettings
WorldSettings..::..AssetSettings
WorldSettings..::..AudioSettings
BasePlugin
BaseScene
BaseWorldApplication
WorldSettings..::..DiagnosticsSettings
WorldSettings..::..EngineGroupAttribute
WorldSettings..::..GraphicsSettings
WorldSettings..::..GuiSettings
WorldSettings..::..HiccupPreventionLevel
Enumeration that pertains to HiccupPreventionSettings settings.
WorldSettings..::..HiccupPreventionSettings
WorldSettings..::..GraphicsSettings..::..LandCoverSettings
WorldSettings..::..LauncherSettings
WorldSettings..::..MouseSettings
WorldSettings..::..PhysicsSettings
WorldSettings..::..PluginGroupAttribute
WorldSettings..::..SceneSettings
Scheduler
Handles scheduling and execution of Timed Frames.
ShutdownArgs
Arguments to specify the nature of a shutdown request.
ShutdownMode
Indicates the possible modes for shutdown of the Launcher.
Timer
WorldLauncher
WorldManifest
Encapsulates the header information, composition, and dependencies of a World Application.
WorldPaths
WorldSettings
Defines the standard and advanced Visual3D World Application settings for engine, world, and toolset. You can extend this class, by adding new nested classes or fields to the existing nested classes.