Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Terrains
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract bool GetRayIntersection(
	Ray ray,
	float maxDist,
	out Vector3 intersectPoint
)
Public MustOverride Function GetRayIntersection ( _
	ray As Ray, _
	maxDist As Single, _
	<OutAttribute> ByRef intersectPoint As Vector3 _
) As Boolean

Parameters

ray
Ray
maxDist
Single
intersectPoint
Vector3%

Implements

ITerrain..::..GetRayIntersection(Ray, Single, Vector3%)

See Also