Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Gets intersection position of the Ray with the DeprecatedTerrain, within the specified distance. Returns Vec3.Invalid if no intersection occurs.

Namespace: Visual3D.Terrains
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract Vector3 GetRayIntersection(
	Ray ray,
	float maxDist
)
Public MustOverride Function GetRayIntersection ( _
	ray As Ray, _
	maxDist As Single _
) As Vector3

Parameters

ray
Ray
maxDist
Single

Implements

IDeprecatedTerrain..::..GetRayIntersection(Ray, Single)

See Also