Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Gets intersection position of Ray cast by MouseCursor onto the DeprecatedTerrain through the current viewport. Returns Vec3.Invalid if no intersection occurs.

Namespace: Visual3D.Terrains
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract Vector3 GetMouseRayIntersection()
Public MustOverride Function GetMouseRayIntersection As Vector3

Implements

IDeprecatedTerrain..::..GetMouseRayIntersection()()()()

See Also