Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Retrieve IRenderable objects to render from this SceneObject, method is called for visible SceneObjects. Default implementation checks IsRenderable flag and adds this SceneObject to result list if true.

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public virtual void GetRenderables(
	IList<IRenderable> result,
	RenderContext context
)
Public Overridable Sub GetRenderables ( _
	result As IList(Of IRenderable), _
	context As RenderContext _
)

Parameters

result
IList<(Of <(<'IRenderable>)>)>
Resulting list of visible renderables.
context
RenderContext
Current context of rendering (camera, viewport, etc).

Implements

IRenderable..::..GetRenderables(IList<(Of <<'(IRenderable>)>>), RenderContext)

See Also