Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Determines intersection between the Ray and this SceneObject. Default logic models scene object as simple BoundingBox. Override this for custom logic.

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public virtual Intersection..::..RayResult GetIntersection(
	ref Ray ray
)
Public Overridable Function GetIntersection ( _
	ByRef ray As Ray _
) As Intersection..::..RayResult

Parameters

ray
Ray%

See Also