Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Determines intersection between the Ray and this SceneObject.
Default logic models scene object as simple BoundingBox. Override this for custom logic.
Namespace: Visual3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public virtual Intersection..::..RayResult GetIntersection( ref Ray ray )
Public Overridable Function GetIntersection ( _ ByRef ray As Ray _ ) As Intersection..::..RayResult
Parameters
- ray
- Ray%