Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Returns the height at which this object thinks of "grounded" (for objects that float, this might be a bit above the actual ground level, and for objects
that naturally submerge, such as trees, this will be below the actual ground level).
If Object is not-in-scene, then it always returns 0.
Namespace: Visual3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public float GetCurrentGroundedHeight()
Public Function GetCurrentGroundedHeight As Single