Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public void ApplyImpulse(
	Vector3 impulse,
	Vector3 rel_pos
)
Public Sub ApplyImpulse ( _
	impulse As Vector3, _
	rel_pos As Vector3 _
)

Parameters

impulse
Vector3
rel_pos
Vector3

Implements

IPhysicsBody..::..ApplyImpulse(Vector3, Vector3)

See Also