Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Calculates the IntervalDampings logarithmically from the Damping Time
(time it takes to reach 1% of the intial speed).
Namespace: Visual3D.PhysicsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static float CalculateIntervalFactorFromDampingTime( float dampingTime )
Public Shared Function CalculateIntervalFactorFromDampingTime ( _ dampingTime As Single _ ) As Single
Parameters
- dampingTime
- Single
Time(seconds) it takes to reach 99% of the target speed.