Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Calculates the IntervalDampings logarithmically from the Damping Time (time it takes to reach 1% of the intial speed).

Namespace: Visual3D.Physics
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static float CalculateIntervalFactorFromDampingTime(
	float dampingTime
)
Public Shared Function CalculateIntervalFactorFromDampingTime ( _
	dampingTime As Single _
) As Single

Parameters

dampingTime
Single
Time(seconds) it takes to reach 99% of the target speed.

See Also