Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Calculates the Damping Time (i.e. time(sec) to reach 99% of target velocity) from the specified Interval Damping factor.

Namespace: Visual3D.Physics
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static float CalculateDampingTimeFromIntervalFactor(
	float intervalFactor
)
Public Shared Function CalculateDampingTimeFromIntervalFactor ( _
	intervalFactor As Single _
) As Single

Parameters

intervalFactor
Single

See Also