Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Calculates the Damping Time (i.e. time(sec) to reach 99% of target velocity) from
the specified Interval Damping factor.
Namespace: Visual3D.PhysicsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static float CalculateDampingTimeFromIntervalFactor( float intervalFactor )
Public Shared Function CalculateDampingTimeFromIntervalFactor ( _ intervalFactor As Single _ ) As Single
Parameters
- intervalFactor
- Single