Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public virtual void RemoveOverlappingPairsContainingProxy(
	BroadphaseProxy proxyA,
	IDispatcher dispatcher
)
Public Overridable Sub RemoveOverlappingPairsContainingProxy ( _
	proxyA As BroadphaseProxy, _
	dispatcher As IDispatcher _
)

Parameters

proxyA
BroadphaseProxy
dispatcher
IDispatcher

Implements

IOverlappingPairCallback..::..RemoveOverlappingPairsContainingProxy(BroadphaseProxy, IDispatcher)

See Also