Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public void ProcessNode(
	int nodeSubPart,
	int nodeTriangleIndex
)
Public Sub ProcessNode ( _
	nodeSubPart As Integer, _
	nodeTriangleIndex As Integer _
)

Parameters

nodeSubPart
Int32
nodeTriangleIndex
Int32

Implements

INodeOverlapCallback..::..ProcessNode(Int32, Int32)

See Also