Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public override void AddContactPoint( ref Vector3 normalOnBInWorld, ref Vector3 pointInWorld, float depth )
Public Overrides Sub AddContactPoint ( _ ByRef normalOnBInWorld As Vector3, _ ByRef pointInWorld As Vector3, _ depth As Single _ )
Parameters
- normalOnBInWorld
- Vector3%
- pointInWorld
- Vector3%
- depth
- Single