Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
CalculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
void CalculateOverlappingPairs( IDispatcher dispatcher )
Sub CalculateOverlappingPairs ( _ dispatcher As IDispatcher _ )
Parameters
- dispatcher
- IDispatcher