Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
CalculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
void CalculateOverlappingPairs(
	IDispatcher dispatcher
)
Sub CalculateOverlappingPairs ( _
	dispatcher As IDispatcher _
)

Parameters

dispatcher
IDispatcher

See Also