Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public bool CalculatePenetrationDepth( ISimplexSolver simplexSolver, ConvexShape convexA, ConvexShape convexB, ref Matrix transformA, ref Matrix transformB, ref Vector3 vector, out Vector3 ptrA, out Vector3 ptrB, DebugDraw debugDraw )
Public Function CalculatePenetrationDepth ( _ simplexSolver As ISimplexSolver, _ convexA As ConvexShape, _ convexB As ConvexShape, _ ByRef transformA As Matrix, _ ByRef transformB As Matrix, _ ByRef vector As Vector3, _ <OutAttribute> ByRef ptrA As Vector3, _ <OutAttribute> ByRef ptrB As Vector3, _ debugDraw As DebugDraw _ ) As Boolean
Parameters
- simplexSolver
- ISimplexSolver
- convexA
- ConvexShape
- convexB
- ConvexShape
- transformA
- Matrix%
- transformB
- Matrix%
- vector
- Vector3%
- ptrA
- Vector3%
- ptrB
- Vector3%
- debugDraw
- DebugDraw