Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public bool CalculatePenetrationDepth(
	ISimplexSolver simplexSolver,
	ConvexShape convexA,
	ConvexShape convexB,
	ref Matrix transformA,
	ref Matrix transformB,
	ref Vector3 vector,
	out Vector3 ptrA,
	out Vector3 ptrB,
	DebugDraw debugDraw
)
Public Function CalculatePenetrationDepth ( _
	simplexSolver As ISimplexSolver, _
	convexA As ConvexShape, _
	convexB As ConvexShape, _
	ByRef transformA As Matrix, _
	ByRef transformB As Matrix, _
	ByRef vector As Vector3, _
	<OutAttribute> ByRef ptrA As Vector3, _
	<OutAttribute> ByRef ptrB As Vector3, _
	debugDraw As DebugDraw _
) As Boolean

Parameters

simplexSolver
ISimplexSolver
convexA
ConvexShape
convexB
ConvexShape
transformA
Matrix%
transformB
Matrix%
vector
Vector3%
ptrA
Vector3%
ptrB
Vector3%
debugDraw
DebugDraw

Implements

IConvexPenetrationDepthSolver..::..CalculatePenetrationDepth(ISimplexSolver, ConvexShape, ConvexShape, Matrix%, Matrix%, Vector3%, Vector3%, Vector3%, DebugDraw)

See Also