Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public virtual void DrawTriangle( ref Vector3 v0, ref Vector3 v1, ref Vector3 v2, ref Vector3 n0, ref Vector3 n1, ref Vector3 n2, ref Vector3 color, float alpha )
Public Overridable Sub DrawTriangle ( _ ByRef v0 As Vector3, _ ByRef v1 As Vector3, _ ByRef v2 As Vector3, _ ByRef n0 As Vector3, _ ByRef n1 As Vector3, _ ByRef n2 As Vector3, _ ByRef color As Vector3, _ alpha As Single _ )
Parameters
- v0
- Vector3%
- v1
- Vector3%
- v2
- Vector3%
- n0
- Vector3%
- n1
- Vector3%
- n2
- Vector3%
- color
- Vector3%
- alpha
- Single