Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public abstract void DrawContactPoint( ref Vector3 pointOnB, ref Vector3 normalOnB, float distance, int lifeTime, ref Vector3 color )
Public MustOverride Sub DrawContactPoint ( _ ByRef pointOnB As Vector3, _ ByRef normalOnB As Vector3, _ distance As Single, _ lifeTime As Integer, _ ByRef color As Vector3 _ )
Parameters
- pointOnB
- Vector3%
- normalOnB
- Vector3%
- distance
- Single
- lifeTime
- Int32
- color
- Vector3%