Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public void DrawArc(
	Vector3 center,
	Vector3 normal,
	Vector3 axis,
	float radiusA,
	float radiusB,
	float minAngle,
	float maxAngle,
	Vector3 color,
	bool drawSect,
	float stepDegrees
)
Public Sub DrawArc ( _
	center As Vector3, _
	normal As Vector3, _
	axis As Vector3, _
	radiusA As Single, _
	radiusB As Single, _
	minAngle As Single, _
	maxAngle As Single, _
	color As Vector3, _
	drawSect As Boolean, _
	stepDegrees As Single _
)

Parameters

center
Vector3
normal
Vector3
axis
Vector3
radiusA
Single
radiusB
Single
minAngle
Single
maxAngle
Single
color
Vector3
drawSect
Boolean
stepDegrees
Single

See Also