Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public void DrawArc( Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, Vector3 color, bool drawSect, float stepDegrees )
Public Sub DrawArc ( _ center As Vector3, _ normal As Vector3, _ axis As Vector3, _ radiusA As Single, _ radiusB As Single, _ minAngle As Single, _ maxAngle As Single, _ color As Vector3, _ drawSect As Boolean, _ stepDegrees As Single _ )
Parameters
- center
- Vector3
- normal
- Vector3
- axis
- Vector3
- radiusA
- Single
- radiusB
- Single
- minAngle
- Single
- maxAngle
- Single
- color
- Vector3
- drawSect
- Boolean
- stepDegrees
- Single