Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Default implementation is brute force, expected derived classes to implement a fast dedicated version.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public override void GetAabb(
	ref Matrix t,
	out Vector3 aabbMin,
	out Vector3 aabbMax
)
Public Overrides Sub GetAabb ( _
	ByRef t As Matrix, _
	<OutAttribute> ByRef aabbMin As Vector3, _
	<OutAttribute> ByRef aabbMax As Vector3 _
)

Parameters

t
Matrix%
aabbMin
Vector3%
aabbMax
Vector3%

See Also