Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Default implementation is brute force,
expected derived classes to implement a fast dedicated version.
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public override void GetAabb( ref Matrix t, out Vector3 aabbMin, out Vector3 aabbMax )
Public Overrides Sub GetAabb ( _ ByRef t As Matrix, _ <OutAttribute> ByRef aabbMin As Vector3, _ <OutAttribute> ByRef aabbMax As Vector3 _ )
Parameters
- t
- Matrix%
- aabbMin
- Vector3%
- aabbMax
- Vector3%