Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
GetAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract void GetAabb(
	ref Matrix transform,
	out Vector3 aabbMin,
	out Vector3 aabbMax
)
Public MustOverride Sub GetAabb ( _
	ByRef transform As Matrix, _
	<OutAttribute> ByRef aabbMin As Vector3, _
	<OutAttribute> ByRef aabbMax As Vector3 _
)

Parameters

transform
Matrix%
aabbMin
Vector3%
aabbMax
Vector3%

See Also