Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Initializes a new instance of the BroadphaseProxy class
Namespace: Visual3D.Physics.BulletXAssembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public BroadphaseProxy( Vector3 aabbMin, Vector3 aabbMax, Object userData, BroadphaseProxy..::..CollisionFilterGroups collisionFilterGroup, BroadphaseProxy..::..CollisionFilterGroups collisionFilterMask )
Public Sub New ( _ aabbMin As Vector3, _ aabbMax As Vector3, _ userData As Object, _ collisionFilterGroup As BroadphaseProxy..::..CollisionFilterGroups, _ collisionFilterMask As BroadphaseProxy..::..CollisionFilterGroups _ )
Parameters
- aabbMin
- Vector3
- aabbMax
- Vector3
- userData
- Object
- collisionFilterGroup
- BroadphaseProxy..::..CollisionFilterGroups
- collisionFilterMask
- BroadphaseProxy..::..CollisionFilterGroups