Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Initializes a new instance of the BroadphaseProxy class

Namespace: Visual3D.Physics.BulletX
Assembly: Visual3D.Physics (in Visual3D.Physics.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public BroadphaseProxy(
	Vector3 aabbMin,
	Vector3 aabbMax,
	Object userData,
	BroadphaseProxy..::..CollisionFilterGroups collisionFilterGroup,
	BroadphaseProxy..::..CollisionFilterGroups collisionFilterMask
)
Public Sub New ( _
	aabbMin As Vector3, _
	aabbMax As Vector3, _
	userData As Object, _
	collisionFilterGroup As BroadphaseProxy..::..CollisionFilterGroups, _
	collisionFilterMask As BroadphaseProxy..::..CollisionFilterGroups _
)

Parameters

aabbMin
Vector3
aabbMax
Vector3
userData
Object
collisionFilterGroup
BroadphaseProxy..::..CollisionFilterGroups
collisionFilterMask
BroadphaseProxy..::..CollisionFilterGroups

See Also