Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Utilities (in Visual3D.Utilities.dll) Version: 1.0.0.0 (1.0.0.0)
Adds a Directory to a Zip file archive.
Namespace: Visual3D.Persistence.Compression.ZipAssembly: Visual3D.Utilities (in Visual3D.Utilities.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public void AddDirectory( string DirectoryName )
Public Sub AddDirectory ( _ DirectoryName As String _ )
Parameters
- DirectoryName
- String
The name of the directory to add.
Remarks
The name of the directory may be
a relative path or a fully-qualified path. The add operation is recursive,
so that any files or subdirectories within the name directory are also
added to the archive.
See Also
[!:Ionic.Utils.Zip.ZipFile.AddItem(string)]
[!:Ionic.Utils.Zip.ZipFile.AddFile(string)]
[!:Ionic.Utils.Zip.ZipFile.UpdateDirectory(string)]