Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Generates random bool. Increased performance is achieved by buffering 32 random bits for future calls. Thus the random number generator is only invoked once in every 32 calls.

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public bool NextBool()
Public Function NextBool As Boolean

Return Value

See Also