Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Create a message with specified initial capacity in bytes

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public NetMessage(
	int initialCapacity
)
Public Sub New ( _
	initialCapacity As Integer _
)

Parameters

initialCapacity
Int32

See Also