Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Reads a float in the range -1 to 1 written using WriteSignedSingle()
Namespace: Visual3D.NetworkingAssembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public float ReadSignedSingle( string name, int numberOfBits )
Public Function ReadSignedSingle ( _ name As String, _ numberOfBits As Integer _ ) As Single
Parameters
- name
- String
- numberOfBits
- Int32