Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Reads the next unsigned short without incrementing the read pointer of the message
Namespace: Visual3D.NetworkingAssembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public ushort PeekUInt16( int numberOfBits )
Public Function PeekUInt16 ( _ numberOfBits As Integer _ ) As UShort
Parameters
- numberOfBits
- Int32