Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Reads the next unsigned short without incrementing the read pointer of the message

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public ushort PeekUInt16(
	int numberOfBits
)
Public Function PeekUInt16 ( _
	numberOfBits As Integer _
) As UShort

Parameters

numberOfBits
Int32

Implements

INetMessage..::..PeekUInt16(Int32)

See Also