Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Generates new unique name using template:
[{Name or SourceFilePath} - ]{AssetTypeName}[ #{AutoNumber}]
where brackets [ and ] denote optional parts.
Resulting names will be like "F-16.dae - Model #2", "Actor #1" etc.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public string CreateUniqueName(
string baseName,
Type assetType
)
Public Function CreateUniqueName ( _
baseName As String, _
assetType As Type _
) As String
Parameters
- baseName
- String
Name of asset or it's source file
- assetType
- Type
Type of asset
Exceptions
| Exception | Condition |
|---|
| System..::..ArgumentNullException | assetType is null. |
See Also