Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Generates new unique name using template:
{nameTemplate}[ #{AutoNumber}]
where brackets [ and ] denote optional parts.
Resulting names will be like "F-16.dae - Model #2", "Actor #1" etc.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static string CreateUniqueName( string nameTemplate, Predicate<string> doesNameExist )
Public Shared Function CreateUniqueName ( _ nameTemplate As String, _ doesNameExist As Predicate(Of String) _ ) As String
Parameters
- nameTemplate
- String
Name template used to generate unique name
- doesNameExist
- Predicate<(Of <(<'String>)>)>