Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Generates new unique name using template: {nameTemplate}[ #{AutoNumber}] where brackets [ and ] denote optional parts. Resulting names will be like "F-16.dae - Model #2", "Actor #1" etc.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static string CreateUniqueName(
	string nameTemplate,
	Predicate<string> doesNameExist
)
Public Shared Function CreateUniqueName ( _
	nameTemplate As String, _
	doesNameExist As Predicate(Of String) _
) As String

Parameters

nameTemplate
String
Name template used to generate unique name
doesNameExist
Predicate<(Of <(<'String>)>)>

See Also