Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Clamps given value into allowed range, by adding or subtracting (upperBound-lowerBound)
from the value depending on whether or not value fits into the range.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static float WrapValue( float value, float lowerBound, float upperBound )
Public Shared Function WrapValue ( _ value As Single, _ lowerBound As Single, _ upperBound As Single _ ) As Single
Parameters
- value
- Single
- lowerBound
- Single
- upperBound
- Single