Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
SIDE-EFFECT: dst becomes result.
Each dst element receives Lerp(src1, src2, wgtSrc2).
To be meaningful, src1, src2, and dst must have identical stride.
REQUIRE src1.Count == src2.Count == dst.Count.
ALLOW dst may be same buffer as src1 or src2.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static void Lerp( Buffer<byte> dst, Buffer<byte> src1, Buffer<byte> src2, float wgtSrc2 )
Public Shared Sub Lerp ( _ dst As Buffer(Of Byte), _ src1 As Buffer(Of Byte), _ src2 As Buffer(Of Byte), _ wgtSrc2 As Single _ )
Parameters
- dst
- Buffer<(Of <(<'Byte>)>)>
- src1
- Buffer<(Of <(<'Byte>)>)>
- src2
- Buffer<(Of <(<'Byte>)>)>
- wgtSrc2
- Single