Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
SIDE-EFFECT: dst becomes result. Each dst element receives Lerp(src1, src2, wgtSrc2). To be meaningful, src1, src2, and dst must have identical stride. REQUIRE src1.Count == src2.Count == dst.Count. ALLOW dst may be same buffer as src1 or src2.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static void Lerp(
	Buffer<byte> dst,
	Buffer<byte> src1,
	Buffer<byte> src2,
	float wgtSrc2
)
Public Shared Sub Lerp ( _
	dst As Buffer(Of Byte), _
	src1 As Buffer(Of Byte), _
	src2 As Buffer(Of Byte), _
	wgtSrc2 As Single _
)

Parameters

dst
Buffer<(Of <(<'Byte>)>)>
src1
Buffer<(Of <(<'Byte>)>)>
src2
Buffer<(Of <(<'Byte>)>)>
wgtSrc2
Single

See Also